RiME Website: https://tequilaworks.com/en/rime/
Art Test PDF (Sentinel): https://cloud.simont.de/index.php/s/d7SJz5pF5tzbS9B
Art Test PDF (Waterfall): https://cloud.simont.de/index.php/s/tEoRzLEjFwKo3M5
Talk: The Stylized Vfx of RiME: https://youtu.be/fwKQyDZ4ark
Talk: The Stylized Vfx of RiME (Water Edition): https://youtu.be/4FIDBeF_4SI
3Ds Max Compound Object: https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2021/ENU/3DSMax-Modeling/files/GUID-5790F099-E538-4702-9831-EC06C0EA2819-htm.html
Conchi Núñez Montes de Oca https://www.linkedin.com/in/cnunezmdo/
I had the pleasure to work on RiME and Raúl Rubio Munárriz (CEO of Tequila Works) allowed me to share the effects I made and also my art test. Even thought these effects are older, I thought maybe some people could find the breakdowns useful.
Morphing two completely different meshes (Sphinx -> Stairs) was a challenge. I was lucky that everything needed only to be one bright color. Having a texture visible during the morphing would be a problem because correct UVs would be necessary.
A lot of work went into this effect even thought it's only visible for such a short time. :D
The final version of the waterfalls.
For the waterfall I've got a concept. For the other one the brief was like "It shall contain a shockwave which breaks the statue". Note: I did NOT know, that the Sentinels are nice in the game. So I animated it as aggressive robot.
Overview about areas where I just extended existing VFX.
I worked on a variety of different types of effects. Here is a little overview.