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Cozy Space Survivors

Play Demo or Buy: https://store.steampowered.com/app/2657850/Cozy_Space_Survivors/
I'm working on a small game and here are some techniques I used to create sprites and effects. I tried to use the most efficient workflow depending on the use case. The pixel art style allowed me to create assets fast, but for the bigger sprites I used Blender because I know I need to iterate a lot over the look and doing all of it by hand would drive me crazy. I hope you enjoy this breakdown, and I would be very happy if you could play and wishlist my game. Thank you!

Blender Nebula Generator: https://blendermarket.com/products/nebula-generator

My workflow for creating the bigger sprites. Helped a lot to iterate quickly and try out different looks for the planets.

Painting all the little details would have driven me crazy. It was faster to make a custom shader and render it out.

I love when games offer different biomes or regions, and so I wanted to integrate a dark one. Spoiler: You can clear the fog by solving a little quest in the game.

Sound ON! :) It's surprising that even simple flip books are good enough when several elements come together - especially nice sound.

Using texture generators can really help to get stuff done quickly. Painting this would have cost me weeks.

Please wishlist :)

Please wishlist :)