I'm using Blenders "Dynamic Paint Canvas" to capture a liquid getting splashed on a surface over time resulting in an image sequence of "wet maps". To combine them into one image (adding then on top of eachother) I wrote a Python Script which generates an "erosion map". With a simple SmoothStep-Material, this map can be used to fade the liquid in/out nicely.
My python script: https://cloud.simont.de/index.php/s/c2w2rYnN6H2pQ6q
Base-Idea described in this Sea of Thieves Talk: https://youtu.be/KxnFr5ugAHs?t=658
I was inspired by a FLIP Fluid Tutorial: https://youtu.be/GYGNoTmZSN0
How to setup an erosion material: https://realtimevfx.com/t/what-is-your-alpha-opacity-mask-clip-erode-animation-workflow-like/7705/15?u=simonschreibt
Quickly render Normal Map from Blender: https://youtu.be/h24akA8K-40

A liquid which appears over time based on an erosion map. The wetness on the ground is a 2nd erosion map with Blenders Canvas-"Spread" enabled.
The base-technique was discussed in this great Sea of Thieves Talk: https://youtu.be/KxnFr5ugAHs?t=658