Made for the "One Circle Texture" vfx challenge with the goal to make a fire effect with only 1 texture containing a circle. I use the texture on many particles to "model" a flame by using negative space (the idea came from this: https://vimeo.com/27154156) and render the result into a flip book during runtime.
⭐Project Files: https://simonschreibt.gumroad.com/l/gnpboi
⭐Details & Breakdown: https://realtimevfx.com/t/simon-trumpler-sketch-20-wip/7654
⭐Flipbook Tutorial: https://youtu.be/jWxdEhz9Zmo

Pixelation happens via shader. More info: https://realtimevfx.com/t/simon-trumpler-sketch-20-wip/7654/45
My tutorial about rendering Flip Books at Runtime in Unreal.