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One Circle Texture

Made for the "One Circle Texture" vfx challenge with the goal to make a fire effect with only 1 texture containing a circle. I use the texture on many particles to "model" a flame by using negative space (the idea came from this: https://vimeo.com/27154156) and render the result into a flip book during runtime.
⭐Project Files: https://simonschreibt.gumroad.com/l/gnpboi
⭐Details & Breakdown: https://realtimevfx.com/t/simon-trumpler-sketch-20-wip/7654
⭐Flipbook Tutorial: https://youtu.be/jWxdEhz9Zmo

Pixelation happens via shader. More info: https://realtimevfx.com/t/simon-trumpler-sketch-20-wip/7654/45

Pixelation happens via shader. More info: https://realtimevfx.com/t/simon-trumpler-sketch-20-wip/7654/45

The flip book texture on a ribbon/trail particle.

The flip book texture on a ribbon/trail particle.

My tutorial about rendering Flip Books at Runtime in Unreal.

Blueprint for capturing the flip book during runtime.

Blueprint for capturing the flip book during runtime.

Blueprint for moving the effects along a spline.

Blueprint for moving the effects along a spline.

Material on the single particles.

Material on the single particles.

Material for replaying the flipbook on planes or ribbon-particles.

Material for replaying the flipbook on planes or ribbon-particles.