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X:Rebirth Assets

I worked on X:Rebirth as 3D Artist (2009-2015). Most times concepts where provided. Art Director was Alexander Preuss.
IMPORTANT #1: I did NOT create the textures! We used big atlas textures and re-used them all the ships. So I build the geometry, made the UVs so that the atlas texture looks nice on the ship, added animation and effects (if necessary) and made it function ingame.
IMPORTANT #2: We did NOT use Unreal for the game! I wanted to learn Unreal, so I put models and textures into the Unreal Engine for my Portfolio presentation.

This was one of my first materials I created in Unreal.

This was one of my first materials I created in Unreal.

It was possible to paint/erase the landmasses on the planet.