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GDC/ADDON 2022: How (not) to create Textures for VFX

Talk Recording / Project Files / Slides / Resource Database: https://gdc2022.simonschreibt.de

I had the pleasure to give this talk at the GDC 2022 / ADDON 2022 which focuses on the creation of textures for VFX. I made a demo project for the GDC talk and extended it when I gave the talk again at ADDON (now there is a volcano in the project and it's UE5).
The topic "Textures for VFX" wasn't discussed too much in the past and as I often struggle(d) making cool textures, I thought making a talk about it could help and maybe spark inspiration to others to talk more about this specific subject and share more knowledge.

For this project I did NOT create ALL textures by myself. I've made most of them but also used Unity CC0 Flipbooks for the explosion, some noises from Luos/Niels Dewitte noise packs and a rfee Height Map for the Island. You'll find all the links to these resources in my talk, the slides and/or the resource database: http://www.vfxtexdb.simonschreibt.de/

I prepared this scene for my talk to speak about the texture creation process. For this project I did NOT create ALL textures by myself. See project description.

Talk Recording / Project Files / Slides / Resource Database: https://gdc2022.simonschreibt.de

Talk Recording / Project Files / Slides / Resource Database: https://gdc2022.simonschreibt.de

Example Project for my GDC 2022 Talk "How (not) to create Textures for VFX". Talk Recording / Project Files / Slides / Resource Database: https://gdc2022.simonschreibt.de

The lighting is all static. Sphere masks help to light up certain areas in the right moments. Fore more details about the texture creation please check out the talk.

I had issues keeping the foam crisp because Temporal Anti-Aliasing softens everything. Interesting: In U4.27 I got crisp results with TAA + Medium AA Quality Settings while in UE5.0 it's blurry with these settings. Only FXAA gives me crispy foam.