The second 3D effect from the VFX Apprentice course: A whispy boom. The main textures were hand-painted in Krita. The environmental textures (ground, stonewall) are from the course project. I created only the VFX.
⭐Project files: https://simonschreibt.gumroad.com/l/ekfkxy
⭐WIP Thread: https://realtimevfx.com/t/simon-trumpler-vfx-sketchbook/4177/227
⭐VFX Apprentice: https://www.vfxapprentice.com/
⭐Great Tutorial for Unreal Mesh Slicing: https://youtu.be/oIdKxYYQBdw
⭐A big inspiration for the Nova was "My work 15 - small ball series" on http://hxvfx.mysxl.cn/
My final whispy boom. Below you can see the original course goal and that I deviated a bit with my interpretation.
I added a radial force in my concept and a longer buildup in my final vfx.
The smoke nova has a complex movement which is created by layering several simple distortions on top of eachother.
A big inspiration for the Nova was "My work 15 - small ball series" on http://hxvfx.mysxl.cn/
Here you see the most important points about my main material.
At the beginning I was faking the slice with a pre-cut mesh but thanks to Niels Dewitte (Wyvery) I looked into the builtin slicing function from Unreal and now the meshes are correctly and proceduraly cut! I linked a tutorial in the project description.
I worked a long time on this effect and here you see some WIP steps. For more information you can visit the WIP Thread (see project description).